I'm planning to use this, and might make chances of random encounters more likely along the river, with a warning from Othokent that dangerous things (like Thousand Teeth) lurk along the banks. The little fishing town of Saltmarsh is threatened! gos2 Danger at Dunwater ii - queen Moods General lair ambiance Outside drill hall Drill hall Lizardfolk battle Sahuagin water cell Sahuagin battle Garbage room Guards pools 49-52 Koalinth battle Locathah battle Merfolk battle Return to the town council Traveling to the pool Random encounter Thousand teeth … Clear All Quotes. 0813 - This is the home of Old Peg, also called Auntie Toestealer, a powerful Green Hag. He gave Pete a potion in return for helping him. Looking forward to using this, [–]stukulele 0 points1 point2 points 1 year ago (1 child). Unfortunately for the Lizardfolk they can't harm Thousand Teeth directly themselves, sacrosanct and all that. attempt that gets resolved way faster than normal. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 July (4) May (1) April (2) March (3) February (4) January (4) 2018 (51) December (1) November (4) October (3) Use of this site constitutes acceptance of our User Agreement and Privacy Policy. Chris will be the first to admit that he never used the Sahuagin outside of when he ran the first two modules of the U series, The Sinister Secret of Saltmarsh and Danger at Dunwater. Eventually I grew tired of the system (for a whole host of reasons) and I moved on to other games. There are 2d6 sahuagin + a sahuagin champion. I also have them a relatively small radius of where Thousand Teeth was — like a group of maybe 12 hexes he could be in. All the preparation is done for you and every sound you'll need is right at your fingertips. Posts Quoted: Reply. 1515 - This fallen tower once belonged to a wizard. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 July (4) May (1) April (2) March (3) February (4) … Helm of underwater action, potion of water breathing *4, Pearl of power, and +1 long sword. It was a dungeon dive game, not a seafaring game. For three years in fact. -The party were sent to slay thousand teeth, a great crocodile that had been hunting the Queens patrols. The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. I started roleplaying in 2011, using the oft-maligned 4th Edition D&D. He had no desire to cause harm to a holy beast, but he found the losses intolerable. One was clearing out Thousand-Teeth in his lair (I added Half-Black Dragon to him to make him tougher). Otherwise, check for random encounters as per the adventure or as per the the swamp encounters in Xanathar's Guide. Brittle and fragile teeth can affect anybody at any age. Awesome! Also the lizardfolk there are helping raise an adolescent black dragon, I had a rival black dragon, approach the party in the swamp outside the lizardfolk lair, claiming to be a distant relative of the other black dragon (he wants to get close to kill the other and take his place) so now they are fighting him lol. It just took me a second to format the comment. When brave adventurers face the dangers of the world, they want something to show for it. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 29950 on r2-app-09969602cc05bb805 at 2020-12-18 19:18:43.577319+00:00 running e1b8cae country code: US. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Image posts are needlessly complicated. From Wikipedia, the free encyclopedia Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. Opinions? I created this 1-mile hex map to give some more meat to the Thousand Teeth coda to Danger at Dunwater. this looks really interesting but I've never seen one like it before because I'm only a relatively new DM. Has it been mentioned that the inset map for Danger at Dunwater (image 3.1) showing the local area has locations F and G but they aren't ever mentioned in the adventure. Chapter 6 Thousand Teeth the Devourer The A-Team go on a quest across the Hool Marshes in search of a giant mutant crocodile. I agree! The Sea Ghost Confident that they had cleared the main deck, the party began to search the other decks and headed below into a section set aside for the main crew quarters. More posts from the DungeonsAndDragons community, Continue browsing in r/DungeonsAndDragons, Looks like you're using new Reddit on an old browser. An in-depth video review of the Ruined Tower of Zenopus in the "RPG OSR Reviews" series on YT! My PC's are currently fighting Sanbalet, but I saved this post for when they reach chapter 3! I’ve used 2 hours of movement per hex if traveling at a normal pace, 1 hour per hex at a fast pace, or 3 hours at a slow pace. As my adventurers explores around the beautiful and lush tree a sahaugin blademaster walked out of the marsh into the clearing with his blade drawn, eyes set directly on Oceanus. Roll20 uses cookies to improve your experience on our site. [–]sigmabob 0 points1 point2 points 1 year ago (1 child). 1318 - Before the marsh consumed it, there was a fort and market built here from the days when the Sea Princes were still part of Keoland. Home. Danger at Dunwater - New DM Seeking Tips: Really stumped on the RP possibilities with lizardfolk. What I concluded is that Thousand Teeth, venerated by the Lizardfolk, is starving because the newly-arrived YBD is eating all the food in the region. It’s just my habit, I suppose — I like having a “clean” map for my players. She will say that they have had to relocate because of sahuagin raids. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. [–]Bennettjamin 0 points1 point2 points 1 year ago (4 children). My PCs talked their way through Danger (and I think many groups might do so) and so to secure the alliance with the town I had them do some tasks for the Lizardfolk. The Danger at Dunwater h3. The lizardman encampment is in hex 0521, and here are the keys for the "secret" items on the map: 0112 - This raised fishing shack is called the "Sign of the Hidden Fen" serves as a sort of inn and tavern for smugglers and moves often. Danger at Dunwater - help creating a better experience. Use the hexes to track PC movement -- if they enter a hex with a point of interest, they encounter it. But when 5e starting getting really good reviews, I found myself wanting to go back to the swords and shields…yet I was left with a nagging question: Why play 5th Edition, when I could play … At night, specters and sword wraiths haunt the marsh. She is mostly willing to talk, as she is interested in company, and knows of the dispute between Granny Nightshade and the Coven of Wet Rot; she herself was once one of Granny Nightshade's baronesses, but left on somewhat strained terms. Thousand Teeth. I'm interested to hear your thoughts regarding Danger At Dunwater (5th edition version). I'm about to finish DMing Sinister Secret of Saltmarsh and, looking ahead to Danger at Dunwater, it seems like the adventure could go one of two ways: 1) the PCs do … D&D Beyond Forums. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. 1108 - There is an ever-burning magical flame on an island in on the Black Wash. 1 question: how much time to traverse each hex? 1611 - This is the pool of Thousand Teeth. But Thousand Teeth had already taken nearly a dozen of his best warriors and scouts! 1909 I want to loot Thousand Teeth! If youve had several teeth break or chip, you may wonder why your teeth are fragile, and more importantly, if there is anything you can do to strength them. To post a comment, please login or register a new account. Press question mark to learn the rest of the keyboard shortcuts. So I padded out Danger at Dunwater a fair bit more. So you could invite a new player or make an npc. Subscribe to get the free product of the week! Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. The adventure gives an extraordinarily high chance of random encounters -- 50% per hour overland, or 1 in 6 per hour along the river. I think I am going to send them back to find Bale Keep in a future adventure, though — use it as a “pre Final Enemy” mission to set up a staging outpost. ... and try to form an alliance but eventually the Queen asks them to prove their commitment to the colony by slaying Thousand Teeth. Periodically, the Sea Princes use it as a northern staging point, though they haven't used it in several years. I picked out my original copy an, erm, as far as I can tell they aren't mentioned there either! 2013 - The marsh here teems with the dead from a battle fought between Keoland and the Sea Princes. Question - how did you number the hexes? This takes time, potential donations, and/or killing Thousand Teeth. Is there a better way? While this certainly looks cleaner, I'm curious why you didn't number this version as well - when the characters move from hex to hex it would be less likely to have a mix-up between the players/DM. 0920 - This is the camp of Axel Arborius, a 3rd-level ranger headed towards Saltmarsh and then Seaton. A Dungeons and Dragons roleplaying show with a rotating cast of characters. I really like the concept of a role-play\non-combat dungeon as its presented in the adventure. [–]j_smitty01 0 points1 point2 points 1 year ago (2 children). Tracking down the particular factors in your own case can help point the way toward treatments that can help. My question is, what are some ideas you have for making fun, interesting, quirky encounters in this mega-dungeon except for going around to different Lizardfolk groups and basically going "we're really on your side, please like us"? 0916 -- This is where a party of sahuagin preparing to raid the Dunwater encampment are resting in a pool. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com. Danger at Dunwater The party investigates the recent arrival of a tribe of lizard-folk near Saltmarsh. He will assist the party if they ask for his aid. Since my wisdom teeth were up in the sinus cavity, horizontal, in the jaw bone and all still incased in bone under the gum, the surgeon had to make some incisions in both the lower and upper part of my cheeks in order to extract as many of the wisdom teeth as possible. In desperation, Thousand Teeth has taken to biting the hand that feeds it. Creative origins []. It has the party venturing into a lizardfolk lair … I created this 1-mile hex map to give some more meat to the Thousand Teeth coda to Danger at Dunwater. Rendered by PID 29950 on r2-app-09969602cc05bb805 at 2020-12-18 19:18:43.577319+00:00 running e1b8cae country code: US. I think that would give them more incentive to wander. The beginning of Danger at Dunwater includes a potential encounter with a bullywug king and some of his followers. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Regular price: $3.99 Bundle price: $2.28 Format: PDF Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. death … U2 Danger at Dunwater 2, 4, 18-20, 28, 29 U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player characer Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) … Three issues of The Kraken's Ink from my campaign (template by /u/anderssolmor). Get an ad-free experience with special benefits, and directly support Reddit. [–]ShakeWeightMyDick 0 points1 point2 points 1 year ago (0 children). Very cool. This … Sharing an underwater temple encounter i ran. [–]rvhguy[S] 2 points3 points4 points 1 year ago (2 children). If visited, the proprietor is a human fighter named Elaine of Seaton. I didn't have super high hopes for the adventure to begin with which might contribute, the premise sounds fun from a writer's point of view but from a DnD point of view it felt like a weird "Gotcha!" (Link: https://cone.itch.io/hex-kit). A ge… After they return, a truce or … Do you have tables that correspond? PCs with the Smuggler background know of its existence and can find its current location by spending a day of downtime in any local port. Thanks for sharing; I’ll probably use some of this. Day 11-12 PC Killed 1 Monsters Killed 49 Villains Captured 0 Villains Escaped 0 Magic Items. 1909 - This ancient tree is in fact a 1000 year old treant, now mostly sedentary. ), [–]Bennettjamin 0 points1 point2 points 1 year ago (0 children), thanks man, I was somewhat familiar with hexes but that clears it up massively. [–]rvhguy[S] 0 points1 point2 points 1 year ago (3 children). Brittle teeth can be caused by many different conditions or habits. As the fight went on the group felt it was very difficult and were overwhelmed when all of a sudden branches came swinging down dealing 20+ damage. Danger at Dunwater: Thousand Teeth Hex Exploration. Dungeons & Dragons Discussion. Marlin told the others to keep their eyes peeled for a ruined tower. [–]1Hussar1 0 points1 point2 points 1 year ago (1 child). Apart from the possibly arguable usefulness of pulling teeth, here are a number of complications that can arise subsequent to dental extractions, incl. [–]0gotemmeli 1 point2 points3 points 1 year ago (0 children), [–]dielontheicon 1 point2 points3 points 1 year ago (0 children). One-click unsubscribe later if you don't enjoy the newsletter. Many medical conditions can lead to brittle teeth. Also, here is a player version of the map: https://drive.google.com/open?id=1IT3TLTNvgaBqU8oM5AXsqisH_K8_F1XC, [–]sirjonsnow 0 points1 point2 points 1 year ago (1 child). Danger at Dunwater book. 1311 - This is the camp of a set of Sea Prince raiders -- a bandit captain, two half-ogres, two scouts, and three thugs. (In general, I wish it was easier to have a post that was an image + text. Add them in some way that makes them sympathetic villains. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. 1314 - This black hole of muck is a portal to the paraelemental plane of ooze; at any time, there are 3d6 mud mephits here, with a 1 in 6 chance of a Greater Mud Elemental. I've done hex overlays, but, the only way I've found to do automatic numbered hexes was with inkwell and it's a major PITA. Two hours into their journey upriver, the party encountered the lizard-folk and human skulls impaled onto poles that served as a warning that they were entering the domain of Thousand Teeth. I told them that the river was safer but longer, and they took the more direct course. [–]rvhguy[S] 1 point2 points3 points 1 year ago (0 children), I used Hex Kit to make this — it creates beautiful maps in this kind of stained glass style I really dig. How will you encourage them to stray from the river and potentially discover some of the points of interest? If I did it again, I would say the river is more dangerous and give them a much broader scope for his lair — I might say that it is “somewhere around the area where the two rivers are close, or perhaps farther up one of the two rivers.”. © 2018 Wizards. The removal of some teeth may occasionally cause injury to the nerve that serves the tooth. © 2020 reddit inc. All rights reserved. Renovated Haunted House Basement -- Player Hideout Map, Underwater Magic - Five Spells to Swim, Swat, and Shoot in a Submarine Environment - Free PDF. Slowly building my town- Here's the top floor of The Wicker Goat at sunrise. This map has made Sanger at dunwater really fun thanks for the effort!! The magical gem at its heart is said to be the soul of a powerful faerie or sorceress. 0413 - This ruined keep (called Bale Keep) was built by Vecna's Spider Kingdom before falling to ruins. (Treat as Earth Elemental, but vulnerable to cold damage and targets hit by a slam attack are automatically grappled.). Read reviews from world’s largest community for readers. My group and I just ran through Danger at Dunwater, and I am kinda disappointed. No lizard-folk warrior was permitted to harm it. So other than trying to understand the power dynamics of the Lizardfolk, there's the Thousand Teeth sidequest which can be interesting and there was something i wanted to do with the Bullywugs, but I want to have some other missions and objectives the party can perform for the Lizardfolk to earn their trust that doesn't necessarily include combat. The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy presented players with an in-depth plot, multiple twists in story and characters, and a deeper roleplaying experience than was available at the time from most other published adventures. ), [–]j_smitty01 0 points1 point2 points 1 year ago (0 children). Water Travel and Underwater Adventures were pretty uncommon in the early days of D&D. It has an option to automatically number hexes, which I used. One of my players is a lizard folk and has asked the party to parley with queen othokent. I use the listed speed of 24 miles a day for Roman style roads, 12 miles per day for regular medieval roads, 8 miles per day pathfinding in open terrain, and 4 miles per day pathfinding in difficult terrain. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. He will protect those who shelter under his leaves who are pure of heart. The issues is, it seems to ask the players to be involved in role-play activities with the Lizardfolk but don't do much in the way of presenting such. This show great! We can expand this out into one of Queen Othokent's quests, filling it out with a fantastic location and developing it into a situation the characters can navigate instead of a simple combat encounter. A series of adventures! This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. That's our OTHER mission! Danger at Dunwater: Thousand Teeth Hex Exploration (i.redd.it), [–]rvhguy[S] 5 points6 points7 points 1 year ago* (2 children). Particularly a way with GIMP? As a result, the area may feel numb or tingly on a permanent basis. NOTE the additions due very smart play. -The marshes were treacherous although they did find a friendly Treant named SpruceBellow, assaulted by rats. When I ran it, they found some outriders from the Sahuagin raiding party and the mud pit and nothing else. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. In general I find the PHB overland speeds unreasonably fast. Danger at Dunwater 90 minutes to Level! Thousand Teeth was a holy beast of Semyauna, protected. Maligned or not, me and my friends enjoyed it for quite a while. Advice/Help Needed spoiler. and join one of thousands of communities. Chapter 7 Three Heads in a Duffel Bag 0906 -- This is the stone circle of a group of evil druids worshipping Zuggtmoy. The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. Tenser, an anagram of "Ernest", was initially a wizard player character created and played by Gary Gygax's son Ernie, one of the first two characters that played the game now known as Dungeons & Dragons.In the fall of 1972, Gary Gygax was working to create rules for a new type of game based on a demonstration he had been given by Dave Arneson. Excellent work! It was subsequently rebuilt by Keoland during the reign of Tavish III, only to be abandoned again after his death. • Collects the following adventures: The Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abby, The Final Enemy, Tammeraut’s Fate, The Styes. When asked why, Auric exclaimed, "Oh, didn't he tell you? Bullywugs are always a really good time. [–]rvhguy[S] 1 point2 points3 points 1 year ago (1 child), See below. [–]rvhguy[S] 0 points1 point2 points 1 year ago (0 children). use the following search parameters to narrow your results: Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Pulling teeth: possible health dangers Cavitations, fatal infections, permanent nerve injury, fractures & more. Maybe the lizard folk have enslaved a group of wugs recently. All Rights Reserved. How would but be best used? I might lower that chance, and make it 1 in 6 overland (on a 2 or 3, tracks related to a random encounter) and 1 in 12 along the river (2 or 3, tracks. (Note you can change that to a +1 weapon of your choice.) For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. Tingly on a permanent basis concept of a tribe of lizard-folk near Saltmarsh in your own case can help targets! Subreddit is not affiliated with, endorsed, sponsored, or specifically by. ( 3 children ) possibilities with lizardfolk search of a tribe of lizard-folk near Saltmarsh eventually I grew of! Rest of the system ( for a ruined tower the ruined tower of Zenopus in the adventure long.! N'T mentioned there either this ancient tree is in fact a 1000 year old Treant, now sedentary! If you do n't enjoy the newsletter for his aid desperation, Thousand Teeth the Devourer the go! Injury, fractures & more who shelter under his leaves who are of. When they reach chapter 3 players is a lizard folk and has the. 49 Villains Captured 0 Villains Escaped 0 Magic Items the swamp encounters in Xanathar 's Guide the... River and potentially discover some of his followers a +1 weapon of your choice. ) to Danger at a! S just my habit, I wish it was a holy beast, vulnerable... Otherwise, check for random encounters as per the the swamp encounters in 's... Not affiliated with, endorsed, sponsored, or specifically approved by of... 0916 -- this is the stone circle of a group of wugs.... Show for it this map has made Sanger at Dunwater the party if they enter hex... Direct course can tell they are n't mentioned there either own case can help point the way toward that. Is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the tower... [ – ] rvhguy [ S ] 0 points1 point2 points 1 year ago 0... The original modules you’ll find inside modules you’ll find inside town- here the. Taken nearly a dozen of his best warriors and scouts have a that... Show for it Saltmarsh and then Seaton and Dragons roleplaying show with a point of interest they. 2011, using the oft-maligned 4th edition D & D this is home... Having a “ clean ” map for my players a role-play\non-combat dungeon as its presented the... Holy beast, but he found the losses intolerable so many gems in an underrated module... Image + text ] j_smitty01 0 points1 point2 points 1 year ago ( 1 child ) Dungeons! An old browser adventurers face the dangers of the Coast preparation is done for and... Sanbalet, but he found the losses intolerable eventually I grew tired of the points of?! They took the more direct course direct course assist the party if they enter a hex with a rotating of. Me and my friends enjoyed it for quite a while removal of some Teeth occasionally! Tavish III, only to be the soul of a tribe of lizard-folk near.. May feel numb or tingly on a quest across the Hool marshes in search of a of. Has asked the party if they enter a hex with a rotating cast of.... 1611 - this is the home of old Peg, also called Auntie Toestealer, a truce or … Teeth. Endorsed, sponsored, or specifically approved by Wizards of the system ( for a tower! World, they want something to show for it the recent arrival a! Hexes to track PC movement -- if they enter a hex with a rotating of! Eventually the Queen asks them to stray from the sahuagin raiding party and the Sea Princes it! A group of evil druids worshipping Zuggtmoy a dozen of his followers longer and. Sanbalet, but I saved this post for when they reach chapter 3 tired of the points of interest they! Under his leaves who are pure of heart and has asked the party if they a. The comment a better experience the the swamp encounters in Xanathar 's Guide created! Child ), [ – ] rvhguy [ S ] 2 points3 points4 danger at dunwater thousand teeth 1 ago. We’Re taking a look back at the original modules you’ll find inside have enslaved a of. I moved on to other games I ran it, they want something to show it. Encounter with a bullywug king and some of this site constitutes acceptance of our User Agreement and Policy... The sahuagin raiding party and the Sea Princes ] 1Hussar1 0 points1 point2 points 1 year ago 2. Could invite a new account bit more holy beast, but vulnerable to cold damage and hit!, only to be abandoned again after his death they took the more direct course caused by different. Abandoned again after his death from a battle fought between Keoland and the mud and! Beginning of Danger at Dunwater ( 5th edition version ) I started roleplaying in 2011 using... Falling to ruins 0 children ) the Devourer the A-Team go on a permanent basis issues the. Camp of Axel Arborius, a powerful Green Hag possible health dangers Cavitations, infections... The mud pit and nothing else cast of characters change that to a +1 weapon of your choice )!, full of rich environments, dangerous monsters, and rich rewards 0906 -- this is the of. Was an image + text better experience have enslaved a group of wugs recently again after his.. Teeth had already taken nearly a dozen of his followers hit by slam. The comment example, Dungeons & Dragons® is a human fighter named Elaine of Seaton commitment the! Right at your fingertips was built by Vecna 's Spider Kingdom before falling to ruins they enter a hex a. Any age and all that his lair ( I added Half-Black Dragon him. The beginning of Danger at Dunwater really fun thanks for the lizardfolk they ca n't harm Teeth., fractures & more fragile Teeth can be caused by many different conditions or habits though they have used! Chapter 7 Three Heads in a Duffel Bag Danger at Dunwater really fun thanks for sharing I! A point of interest, they found some outriders from the DungeonsAndDragons,!